Since I’ve spent a great time defending the upper side of virtual reality, and Oculus Rift in particular, I think it’s time that I try to explore the negative side of being a VR user.
There are many things that someone can say about the Rift. For example, Rift it’s the future of entertainment, it’s the thing that will define our future generations and even our culture as humanity (okay, maybe I got a bit too far here, but you get my point).
Virtual reality can be many things for many different people. But, as everything good, it has its downsides. There is a constant barrage of arguments that talk about the effect that the Rift, and VR in general, will have to our social life.
It’s true that the current design of VR headsets closely resembles medium-sized goggles that are stranded in your face. When you get into the Rift, to get the full immersion effect, you also have to wear headphones. Quickly, you block two of your five senses, making communication outside the Rift impossible, or at the very least difficult.
Oculus VR and many studios have already tried finding solutions to this problem. Gear VR, for example, uses the smartphone’s camera to enable seeing through the headset. Oculus Rift, and the other headsets, are developing applications that will be able to get you, and your Rift friends, together in the virtual reality environment. And, there are already some very interesting games in development that involve both the Rift-user, and the non-immersed users around him.
It’s an interesting argument, though. It wouldn’t be an understatement saying that if the Rift really gets big in the next five years, those arguments could also mean more than just a way to frighten our children. Just think that you already see kids carrying iPads, giving everyone around them the spoiled-kid treatment. Now, think our kids getting a gadget that gives them the opportunity to delve into different worlds.
Undeniably, VR will be a magical experience, but that doesn’t mean that we’re supposed to do the same thing that our parents did to us with television, and we are doing to our kids now with tablets and computers. Kids with social difficulties tend to carry them around for many years, making them difficult to adjust to their current lives. I don’t say that technology is to blame for that, but bad parenting is a pretty legitimate reason.
However, Oculus Rift and Oculus VR don’t have anything to do with the misuse of their technology. It’s up to us to draw the line between virtual reality and actual reality, or else we might be looking at a generation that will not even spend time outside their homes.
Oculus Rift will get released during Q1, 2016. Until then, keep checking our site for everything VR-related. Also, what your opinion on this? Do you think that the bad things that VR poses outweigh the good ones? Leave a comment and tell us!