One way or another, we have talked about almost every well known head mounted display currently in development, but the time has arrived for another great contestant to get its feature article, this time walking into the unknown territory of HTC Vive.
First things first: HTC Vive is the product of a collaboration between Valve and HTC
First things first: HTC Vive is the product of a collaboration between Valve and HTC, both of them adding to the already extensive list of alternatives regarding virtual reality headsets. For once, HTC Vive has the upper hand content wise, while HTC is kinda of an expert in mobile technologies, thus making the integration between virtual reality and smartphones easier (let’s not forget that the core idea behind VR is the smartphone technology that showed a big raise during the last decade.)
However, HTC Vive is something more than just a successful partnership between two major companies. HTC Vive is the “spacious” alternative to a world of desk-stranded experiences, like Oculus and probably Playstation VR. What do I mean? There is a whole elaborate system called the Lighthouse tracking that the companies came up with to solve the eternal positioning system.
While Oculus uses a station which will be located before your screen to accurately track your position, HTC Vive took a step a further and created a system which can track the user’s location accurately over a maximum area of 15 square feet.
Why is this important? The whole technology industry is built over the notion of alternative solutions to the same problem/demand. For example, iPhone 6 and Samsung Galaxy S6 are two fundamentally different phones that offer two fundamentally different experiences. HTC Vive strives to do just that. Looking the whole VR argument as a challenge, they are trying to create a virtual room rather than just a virtual face. It’s cool and all, but from here on out the downsides seem to outweigh the breakthrough technology that HTC Vive is build into.
The whole technology industry is built over the notion of alternative solutions to the same problem/demand
The price is expected to be above every other HDM on the market, and the hardware needed to run the headset is also on the upper side of the high end rigs. What does that mean? If you want a “bigger” experience, you have to dig deeper into your wallet to find it. Also, content wise, HTC Vive has a considerable advantage over the other headsets due to the fact that it will support Steam VR from the get go, making it the best place to find new experiences. However, HTC Vive demands a whole room to be set up, and the bigger problem comes from the development side of the content.
Since virtual reality is not yet mainstream, developers will have a hard time experimenting with the true capabilities of an HTC Vive, probably coming up with games that will need you to stay seated in front of your screen either way. So, in the end, the argument remains: HTC Vive can be the bigger, and the most beautiful, but it’s also drowning into its own ambition.
Even though the things look a bit bleak for HTC Vive, this headset is the first to come with a release date, pinning down the final release at April 2016, which means almost four months from now. Until then, we’ll try to keep you occupied with more news about HTC Vive and VR in general, so stay tuned.
What’s your opinion: do you believe that HTC Vive will be successful market wise, or will it remain a technological breakthrough for the most hardcore VR adopters?