Couple weeks ago, research firm IHS technology released their report on virtual reality and entertainment. They estimate how many pieces each virtual reality headset will sell and their impact on the entertainment industry.
‘Bubble or Next Big Thing?’
The sales value of virtual reality headsets could reach $1.1 billions by the end of 2016 and it’s also expected to grow to $2.7 billions by 2020. That means the virtual reality market could see a substantial growth in only 4 years. Oculus Rift sales are expected to be around 560,000 units and HTC Vive almost 440,000 during 2016. This sounds great but the crown of this race according to IHC will probably go to Sony. Playstation VR is expected to outsell both HTC Vive and Oculus Rift combined, selling almost 1.2 million units during 2016.
Primary goal of virtual reality companies this year is to expand and strengthen the industry, to help make virtual reality the next media revolution.
The spark of the modern virtual reality revolution Oculus Rift is expected to be second in sales but we are only looking at the first-gen of virtual reality headsets. Oculus also has its cooperation with Samsung (Gear VR); things are not so blight after all. With Gear VR being a totally viable and cheap solution to the mobile virtual reality market, they could have the upper hand.
Playstation VR is expected to outsell both HTC Vive and Oculus Rift combined, selling almost 1.2 million units during 2016
An important factor to why Playstation VR will probably see a bigger growth during 2016 is the price of the headset. Its price may be lower than Oculus Rift and HTC Vive. Also, with more than 20 Million Playstation 4 owners around the world, Sony is selling its VR product to an already established community, one that is eager taking the next step forwards.
Anyways, these are only predictions, with no way of confirming the results until the headsets finally get released. Until then, stay tuned to our site for more VR news, as well as more informative topics on the business side of the VR industry.
What’s your opinion about this report? Do you think that the IHS has overestimated the VR hype?